PANEL 01 Japanese Gaming Culture
ISSUE N° 195 · VOL 1
Notes From a Decade Inside Anime Fandom — Where Anime Meets Gaming, Gacha, and the Strange Crossover Industry Selling Both
PANEL 01 Japanese Gaming Culture
PANEL 02 Anime Game Glossary
PANEL 03 Samurai Anime Watchlist
PANEL 04 Anime Game Beginner Roadmap
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ARC: ANIME GAMING
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About the creator
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Samurai Anime — *the things I notice from inside anime fandom about how the industry actually works*.
Most anime coverage falls into two camps. The first is fan service: episode recaps, hot takes, sakuga compilations. The second is industry trade press written by people who do not love anime and treat it as just another commodity. Neither matches what I actually want to read.
I have been inside this fandom for fifteen years, from late-night BitTorrent trackers to streaming licensing wars to the current era of anime IP showing up in slot machines and gacha apps. I write what I notice from inside. The industry analysis is honest. The fan perspective is honest. When the anime-iGaming crossover is bad, I say so. When the production committee system makes a series possible that would not otherwise exist, I say that too. Field notes from someone who never stopped being a fan but did learn to read a balance sheet.
— — Kenji